Otto Ostera
Otto Ostera
Environment Artist @ Starbreeze Studios
Stockholm , Sweden

Summary

My creative expertise is environment art, modeling, texturing, and shader development for games, having the application of artistic, visual and aesthetics theories as core points in the development of my work. Capable of development for AAA/PC/Console formats.

Feel free to visit my portfolio at www.octostera.artstation.com

Blog:
www.environmentworld.tumblr.com

Contact:
*email: octostera@gmail.com
*phone: +54 9 11 2689 0054
*Skype: octavio.ostera

Skills

Environment DesignProp ModelingLightingPBR Texturing3D ModelingProp DesignUV Mapping

Software proficiency

3ds Max
3ds Max
Blender
Blender
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite

Productions

  • Doorways
    • Video Game
      Doorways: Holy Mountains of Flesh
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Saibot Studios
  • Hum 01 1050x700
    • Video Game
      The Hum
    • Year
      2015
    • Role
      3D Environment Artist
    • Company
      Totwise Studios

Experience

  • 3D Environment Artist at Starbreeze Studios
    Stockholm, Sweden
    March 2017 - Present

    3D Environment Artist for Crossfire

  • 3D Environment Artist at Globant
    Buenos Aires, Argentina
    July 2016 - March 2017 (8 months)

    3D Environment Artist

  • 3D Environment Artist at Saibot Studios
    Buenos Aires, Argentina
    March 2015 - July 2016 (1 year 4 months)

    Main 3D Environment Artist for Doorways: Holy Mountains of Flesh

  • 3D Environment Artist at Totwise Games
    Buenos Aires, Argentina
    January 2014 - September 2014 (8 months)

    3D Environment Artist for The Hum