Otto Ostera
Otto Ostera
Environment Artist @ Starbreeze Studios
Stockholm , Sweden

Summary

When it comes to game environments, I tend to work with and beyond the concept art and references to make sure the end result is as believable and playable as possible, without sacrificing modularity in the modelling and UV planning and unwrapping, texel density, and keeping a close eye to polycount.

All of this by tightly working with both level and game designers to ensure the best possible outcome.

To achieve this, I've worked with tools such as: ZBrush, Blender, Substance Designer, Substance Painter, Topogun 2, nDo. Taking my work into engines like Unity 5, Marmoset Toolbag 2 and UE4.

Feel free to visit my portfolio at: www.octostera.artstation.com

Contact:
*email: octostera@gmail.com
*phone: +54 9 11 2689 0054
*Skype: octavio.ostera

Skills

Environment DesignProp ModelingLightingPBR Texturing3D ModelingProp DesignUV Mapping

Software proficiency

3ds Max
3ds Max
Blender
Blender
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite

Productions

  • Doorways
    • Video Game
      Doorways: Holy Mountains of Flesh
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Saibot Studios
  • Hum 01 1050x700
    • Video Game
      The Hum
    • Year
      2015
    • Role
      3D Environment Artist
    • Company
      Totwise Studios