This is an environment piece I made for work at Globant. The whole scene is running realtime in UE4.
All aspects, including modelling, procedural textures, texturing, lighting, composition, particles, concept, etc, were handled by me. The barely visible (but awesome) character was made by Sergio Díaz and the truck modeled by Luis Salem and textured by Rodrigo Villanueva.
The great guys at 80 Level interviewed me and I got to show some of the process to them. You can check that out here: https://80.lv/articles/atmospheric-lighting-in-environment-building/
You can check the whole process and more stuff in the PolyCount thread! (Image Heavy)