Otto Ostera
Otto Ostera
Art Director | Eleventh Hour Games
Stockholm, Sweden

My creative expertise is Art Direction, Pipeline, and Visual Development for games. I focus on Leadership for game art teams, world-building, environment art, and look development for games, having the application of artistic, visual, and aesthetic theories as core points in the development of my work.

Feel free to visit my portfolio at https://octostera.artstation.com

Blog:
https://environmentworld-blog.tumblr.com/

Resume PDF

Skills

Environment DesignArt DirectionCompositionLightingPBR Texturing3D ModelingProp ModelingProp DesignWorld BuildingVisual DevelopmentEnvironment ModelingStorytellingGame Art3D VisualizationLeadership

Software proficiency

Blender
Blender
Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
Frostbite Engine
Frostbite Engine
Photoshop
Photoshop
Global Mapper
Global Mapper
Houdini
Houdini
World Machine
World Machine

Productions

    • Video Game
      Meta Horizon
    • Year
      2024
    • Role
      Art Director
    • Company
      Meta
    • Video Game
      Avalon (MMO)
    • Year
      2024
    • Role
      Art Director
    • Company
      Avalon Corp
    • Video Game
      Diablo IV
    • Year
      2020
    • Role
      Lead Artist (Scene Development)
    • Company
      Blizzard Entertainment
    • Video Game
      Battlefield 2042
    • Year
      2020
    • Role
      Level Artist
    • Company
      EA DICE
    • Video Game
      Battlefield V - The Pacific
    • Year
      2019
    • Role
      Level/Environment Artist
    • Company
      EA DICE
    • Video Game
      Battlefield V
    • Year
      2018
    • Role
      Level/Environment Artist
    • Company
      EA DICE
    • Video Game
      Crossfire X
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Starbreeze Studios
    • Video Game
      Doorways: Holy Mountains of Flesh
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Saibot Studios
    • Video Game
      The Hum
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Totwise Studios

Experience

  • Art Director at Romero Games Ltd.
    Remote, Sweden
    January 2025 - Present

  • Art Director at Meta
    Stockholm, Sweden
    February 2024 - Present

  • Art Director at Avalon
    March 2022 - Present

  • Lead Artist at Blizzard Entertainment
    Stockholm, Sweden
    June 2021 - March 2022

    Lead Artist - Scene Development for Diablo IV

  • Senior Artist at Blizzard Entertainment
    Stockholm, Sweden
    November 2020 - March 2022

  • Senior Environment Artist at Polygonflow
    Stockholm, Sweden
    August 2020 - November 2020

  • Level Artist at EA DICE
    Stockholm
    December 2017 - August 2020

  • Environment Artist at Starbreeze Studios
    Stockholm, Sweden
    March 2017 - December 2017

  • Environment Artist at Globant
    Buenos Aires, Argentina
    July 2016 - March 2017

  • Environment Artist at Saibot Studios
    Buenos Aires, Argentina
    March 2015 - July 2016

  • Environment Artist at Totwise Games
    Buenos Aires, Argentina
    January 2014 - September 2014